feat: complete Ancestor quote bot with production-ready Docker support
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47
node_modules/matrix-js-sdk/lib/models/room-state.d.ts
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47
node_modules/matrix-js-sdk/lib/models/room-state.d.ts
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@@ -1,11 +1,11 @@
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import { RoomMember } from "./room-member.ts";
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import { EventType } from "../@types/event.ts";
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import { type MatrixEvent } from "./event.ts";
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import { type MatrixClient } from "../client.ts";
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import { GuestAccess, HistoryVisibility, JoinRule } from "../@types/partials.ts";
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import { TypedEventEmitter } from "./typed-event-emitter.ts";
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import { Beacon, BeaconEvent, type BeaconEventHandlerMap, type BeaconIdentifier } from "./beacon.ts";
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import { TypedReEmitter } from "../ReEmitter.ts";
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import { RoomMember } from "./room-member";
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import { EventType } from "../@types/event";
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import { MatrixEvent } from "./event";
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import { MatrixClient } from "../client";
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import { GuestAccess, HistoryVisibility, JoinRule } from "../@types/partials";
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import { TypedEventEmitter } from "./typed-event-emitter";
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import { Beacon, BeaconEvent, BeaconEventHandlerMap, BeaconIdentifier } from "./beacon";
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import { TypedReEmitter } from "../ReEmitter";
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export interface IMarkerFoundOptions {
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/** Whether the timeline was empty before the marker event arrived in the
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* room. This could be happen in a variety of cases:
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@@ -29,12 +29,10 @@ declare enum OobStatus {
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export interface IPowerLevelsContent {
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users?: Record<string, number>;
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events?: Record<string, number>;
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notifications?: Partial<Record<"room", number>>;
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users_default?: number;
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events_default?: number;
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state_default?: number;
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ban?: number;
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invite?: number;
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kick?: number;
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redact?: number;
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}
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@@ -42,15 +40,13 @@ export declare enum RoomStateEvent {
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Events = "RoomState.events",
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Members = "RoomState.members",
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NewMember = "RoomState.newMember",
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Update = "RoomState.update",// signals batches of updates without specificity
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Update = "RoomState.update",
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BeaconLiveness = "RoomState.BeaconLiveness",
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Marker = "RoomState.Marker"
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}
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export type RoomStateEventHandlerMap = {
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/**
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* Fires whenever the event dictionary in room state is updated.
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* This does not guarantee that any related objects (like RoomMember) have been updated.
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* Use RoomStateEvent.Update for that.
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* @param event - The matrix event which caused this event to fire.
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* @param state - The room state whose RoomState.events dictionary
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* was updated.
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@@ -65,7 +61,7 @@ export type RoomStateEventHandlerMap = {
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* });
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* ```
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*/
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[RoomStateEvent.Events]: (event: MatrixEvent, state: RoomState, prevEvent: MatrixEvent | null) => void;
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[RoomStateEvent.Events]: (event: MatrixEvent, state: RoomState, lastStateEvent: MatrixEvent | null) => void;
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/**
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* Fires whenever a member in the members dictionary is updated in any way.
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* @param event - The matrix event which caused this event to fire.
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@@ -103,9 +99,6 @@ export type RoomStateEventHandlerMap = {
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};
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type EmittedEvents = RoomStateEvent | BeaconEvent;
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type EventHandlerMap = RoomStateEventHandlerMap & BeaconEventHandlerMap;
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type KeysMatching<T, V> = {
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[K in keyof T]-?: T[K] extends V ? K : never;
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}[keyof T];
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export declare class RoomState extends TypedEventEmitter<EmittedEvents, EventHandlerMap> {
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readonly roomId: string;
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private oobMemberFlags;
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@@ -124,7 +117,6 @@ export declare class RoomState extends TypedEventEmitter<EmittedEvents, EventHan
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paginationToken: string | null;
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readonly beacons: Map<string, Beacon>;
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private _liveBeaconIds;
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private getVersionWarning;
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/**
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* Construct room state.
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*
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@@ -156,11 +148,6 @@ export declare class RoomState extends TypedEventEmitter<EmittedEvents, EventHan
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constructor(roomId: string, oobMemberFlags?: {
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status: OobStatus;
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});
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/**
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* Gets the version of the room
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* @returns The version of the room
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*/
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getRoomVersion(): string;
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/**
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* Returns the number of joined members in this room
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* This method caches the result.
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@@ -212,15 +199,13 @@ export declare class RoomState extends TypedEventEmitter<EmittedEvents, EventHan
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/**
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* Get state events from the state of the room.
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* @param eventType - The event type of the state event.
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* @returns A list of events
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* @param stateKey - Optional. The state_key of the state event. If
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* this is `undefined` then all matching state events will be
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* returned.
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* @returns A list of events if state_key was
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* `undefined`, else a single event (or null if no match found).
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*/
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getStateEvents(eventType: EventType | string): MatrixEvent[];
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/**
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* Get state events from the state of the room.
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* @param eventType - The event type of the state event.
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* @param stateKey - The state_key of the state event.
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* @returns A single event (or null if no match found).
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*/
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getStateEvents(eventType: EventType | string, stateKey: string): MatrixEvent | null;
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get hasLiveBeacons(): boolean;
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get liveBeaconIds(): BeaconIdentifier[];
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@@ -358,7 +343,7 @@ export declare class RoomState extends TypedEventEmitter<EmittedEvents, EventHan
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* @param powerLevel - The power level of the member
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* @returns true if the given power level is sufficient
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*/
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hasSufficientPowerLevelFor(action: KeysMatching<Required<IPowerLevelsContent>, number>, powerLevel: number): boolean;
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hasSufficientPowerLevelFor(action: "ban" | "kick" | "redact", powerLevel: number): boolean;
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/**
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* Short-form for maySendEvent('m.room.message', userId)
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* @param userId - The user ID of the user to test permission for
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