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306
node_modules/matrix-js-sdk/src/scheduler.ts
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306
node_modules/matrix-js-sdk/src/scheduler.ts
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/*
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Copyright 2015 - 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/**
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* This is an internal module which manages queuing, scheduling and retrying
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* of requests.
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*/
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import { logger } from "./logger.ts";
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import { type MatrixEvent } from "./models/event.ts";
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import { EventType } from "./@types/event.ts";
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import { removeElement } from "./utils.ts";
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import { calculateRetryBackoff, type MatrixError } from "./http-api/index.ts";
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import { type ISendEventResponse } from "./@types/requests.ts";
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const DEBUG = false; // set true to enable console logging.
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interface IQueueEntry<T> {
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event: MatrixEvent;
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resolvers: PromiseWithResolvers<T>;
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attempts: number;
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}
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/**
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* The function to invoke to process (send) events in the queue.
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* @param event - The event to send.
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* @returns Resolved/rejected depending on the outcome of the request.
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*/
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type ProcessFunction<T> = (event: MatrixEvent) => Promise<T>;
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export class MatrixScheduler<T = ISendEventResponse> {
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/**
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* Default retry algorithm for the matrix scheduler. Retries events up to 4 times with exponential backoff.
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* @param attempts - Number of attempts that have been made, including the one that just failed (ie. starting at 1)
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* @see retryAlgorithm
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*/
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public static RETRY_BACKOFF_RATELIMIT(event: MatrixEvent | null, attempts: number, err: MatrixError): number {
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return calculateRetryBackoff(err, attempts, false);
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}
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/**
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* Queues `m.room.message` events and lets other events continue
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* concurrently.
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* @see queueAlgorithm
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*/
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public static QUEUE_MESSAGES(event: MatrixEvent): string | null {
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// enqueue messages or events that associate with another event (redactions and relations)
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if (event.getType() === EventType.RoomMessage || event.hasAssociation()) {
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// put these events in the 'message' queue.
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return "message";
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}
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// allow all other events continue concurrently.
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return null;
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}
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// queueName: [{
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// event: MatrixEvent, // event to send
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// defer: PromiseWithResolvers, // defer to resolve/reject at the END of the retries
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// attempts: Number // number of times we've called processFn
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// }, ...]
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private readonly queues: Record<string, IQueueEntry<T>[]> = {};
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private activeQueues: string[] = [];
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private procFn: ProcessFunction<T> | null = null;
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/**
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* Construct a scheduler for Matrix. Requires
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* {@link MatrixScheduler#setProcessFunction} to be provided
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* with a way of processing events.
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* @param retryAlgorithm - Optional. The retry
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* algorithm to apply when determining when to try to send an event again.
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* Defaults to {@link MatrixScheduler.RETRY_BACKOFF_RATELIMIT}.
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* @param queueAlgorithm - Optional. The queuing
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* algorithm to apply when determining which events should be sent before the
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* given event. Defaults to {@link MatrixScheduler.QUEUE_MESSAGES}.
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*/
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public constructor(
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/**
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* The retry algorithm to apply when retrying events. To stop retrying, return
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* `-1`. If this event was part of a queue, it will be removed from
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* the queue.
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* @param event - The event being retried.
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* @param attempts - The number of failed attempts. This will always be \>= 1.
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* @param err - The most recent error message received when trying
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* to send this event.
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* @returns The number of milliseconds to wait before trying again. If
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* this is 0, the request will be immediately retried. If this is
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* `-1`, the event will be marked as
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* {@link EventStatus.NOT_SENT} and will not be retried.
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*/
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public readonly retryAlgorithm = MatrixScheduler.RETRY_BACKOFF_RATELIMIT,
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/**
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* The queuing algorithm to apply to events. This function must be idempotent as
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* it may be called multiple times with the same event. All queues created are
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* serviced in a FIFO manner. To send the event ASAP, return `null`
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* which will not put this event in a queue. Events that fail to send that form
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* part of a queue will be removed from the queue and the next event in the
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* queue will be sent.
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* @param event - The event to be sent.
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* @returns The name of the queue to put the event into. If a queue with
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* this name does not exist, it will be created. If this is `null`,
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* the event is not put into a queue and will be sent concurrently.
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*/
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public readonly queueAlgorithm = MatrixScheduler.QUEUE_MESSAGES,
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) {}
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/**
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* Retrieve a queue based on an event. The event provided does not need to be in
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* the queue.
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* @param event - An event to get the queue for.
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* @returns A shallow copy of events in the queue or null.
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* Modifying this array will not modify the list itself. Modifying events in
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* this array <i>will</i> modify the underlying event in the queue.
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* @see MatrixScheduler.removeEventFromQueue To remove an event from the queue.
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*/
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public getQueueForEvent(event: MatrixEvent): MatrixEvent[] | null {
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const name = this.queueAlgorithm(event);
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if (!name || !this.queues[name]) {
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return null;
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}
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return this.queues[name].map(function (obj) {
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return obj.event;
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});
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}
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/**
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* Remove this event from the queue. The event is equal to another event if they
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* have the same ID returned from event.getId().
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* @param event - The event to remove.
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* @returns True if this event was removed.
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*/
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public removeEventFromQueue(event: MatrixEvent): boolean {
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const name = this.queueAlgorithm(event);
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if (!name || !this.queues[name]) {
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return false;
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}
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let removed = false;
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removeElement(this.queues[name], (element) => {
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if (element.event.getId() === event.getId()) {
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// XXX we should probably reject the promise?
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// https://github.com/matrix-org/matrix-js-sdk/issues/496
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removed = true;
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return true;
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}
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return false;
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});
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return removed;
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}
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/**
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* Set the process function. Required for events in the queue to be processed.
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* If set after events have been added to the queue, this will immediately start
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* processing them.
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* @param fn - The function that can process events
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* in the queue.
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*/
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public setProcessFunction(fn: ProcessFunction<T>): void {
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this.procFn = fn;
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this.startProcessingQueues();
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}
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/**
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* Queue an event if it is required and start processing queues.
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* @param event - The event that may be queued.
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* @returns A promise if the event was queued, which will be
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* resolved or rejected in due time, else null.
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*/
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public queueEvent(event: MatrixEvent): Promise<T> | null {
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const queueName = this.queueAlgorithm(event);
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if (!queueName) {
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return null;
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}
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// add the event to the queue and make a deferred for it.
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if (!this.queues[queueName]) {
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this.queues[queueName] = [];
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}
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const eventResolvers = Promise.withResolvers<T>();
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this.queues[queueName].push({
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event: event,
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resolvers: eventResolvers,
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attempts: 0,
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});
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debuglog("Queue algorithm dumped event %s into queue '%s'", event.getId(), queueName);
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this.startProcessingQueues();
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return eventResolvers.promise;
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}
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private startProcessingQueues(): void {
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if (!this.procFn) return;
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// for each inactive queue with events in them
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Object.keys(this.queues)
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.filter((queueName) => {
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return this.activeQueues.indexOf(queueName) === -1 && this.queues[queueName].length > 0;
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})
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.forEach((queueName) => {
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// mark the queue as active
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this.activeQueues.push(queueName);
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// begin processing the head of the queue
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debuglog("Spinning up queue: '%s'", queueName);
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this.processQueue(queueName);
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});
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}
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private processQueue = (queueName: string): void => {
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// get head of queue
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const obj = this.peekNextEvent(queueName);
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if (!obj) {
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this.disableQueue(queueName);
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return;
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}
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debuglog("Queue '%s' has %s pending events", queueName, this.queues[queueName].length);
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// fire the process function and if it resolves, resolve the deferred. Else
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// invoke the retry algorithm.
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// First wait for a resolved promise, so the resolve handlers for
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// the deferred of the previously sent event can run.
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// This way enqueued relations/redactions to enqueued events can receive
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// the remove id of their target before being sent.
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Promise.resolve()
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.then(() => {
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return this.procFn!(obj.event);
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})
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.then(
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(res) => {
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// remove this from the queue
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this.removeNextEvent(queueName);
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debuglog("Queue '%s' sent event %s", queueName, obj.event.getId());
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obj.resolvers.resolve(res);
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// keep processing
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this.processQueue(queueName);
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},
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(err) => {
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obj.attempts += 1;
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// ask the retry algorithm when/if we should try again
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const waitTimeMs = this.retryAlgorithm(obj.event, obj.attempts, err);
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debuglog(
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"retry(%s) err=%s event_id=%s waitTime=%s",
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obj.attempts,
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err,
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obj.event.getId(),
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waitTimeMs,
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);
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if (waitTimeMs === -1) {
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// give up (you quitter!)
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logger.info("Queue '%s' giving up on event %s", queueName, obj.event.getId());
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// remove this from the queue
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this.clearQueue(queueName, err);
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} else {
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setTimeout(this.processQueue, waitTimeMs, queueName);
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}
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},
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);
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};
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private disableQueue(queueName: string): void {
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// queue is empty. Mark as inactive and stop recursing.
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const index = this.activeQueues.indexOf(queueName);
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if (index >= 0) {
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this.activeQueues.splice(index, 1);
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}
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logger.info("Stopping queue '%s' as it is now empty", queueName);
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}
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private clearQueue(queueName: string, err: unknown): void {
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logger.info("clearing queue '%s'", queueName);
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let obj: IQueueEntry<T> | undefined;
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while ((obj = this.removeNextEvent(queueName))) {
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obj.resolvers.reject(err);
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}
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this.disableQueue(queueName);
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}
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private peekNextEvent(queueName: string): IQueueEntry<T> | undefined {
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const queue = this.queues[queueName];
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if (!Array.isArray(queue)) {
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return undefined;
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}
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return queue[0];
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}
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private removeNextEvent(queueName: string): IQueueEntry<T> | undefined {
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const queue = this.queues[queueName];
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if (!Array.isArray(queue)) {
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return undefined;
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}
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return queue.shift();
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}
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}
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/* istanbul ignore next */
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function debuglog(...args: any[]): void {
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if (DEBUG) {
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logger.log(...args);
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}
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}
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