init
This commit is contained in:
578
node_modules/matrix-js-sdk/lib/sync-accumulator.js
generated
vendored
Normal file
578
node_modules/matrix-js-sdk/lib/sync-accumulator.js
generated
vendored
Normal file
@@ -0,0 +1,578 @@
|
||||
import _defineProperty from "@babel/runtime/helpers/defineProperty";
|
||||
/*
|
||||
Copyright 2017 - 2023 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* This is an internal module. See {@link SyncAccumulator} for the public class.
|
||||
*/
|
||||
|
||||
import { logger } from "./logger.js";
|
||||
import { deepCopy } from "./utils.js";
|
||||
import { MAX_STICKY_DURATION_MS } from "./models/event.js";
|
||||
import { UNREAD_THREAD_NOTIFICATIONS } from "./@types/sync.js";
|
||||
import { ReceiptAccumulator } from "./receipt-accumulator.js";
|
||||
|
||||
/** A to-device message as received from the sync. */
|
||||
|
||||
/**
|
||||
* A (possibly decrypted) to-device message after it has been successfully processed by the sdk.
|
||||
*
|
||||
* If the message was encrypted, the `encryptionInfo` field will contain the encryption information.
|
||||
* If the message was sent in clear, this field will be null.
|
||||
*
|
||||
* The `message` field contains the message `type`, `content`, and `sender` as if the message was sent in clear.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The "users" section of the sync update which contains extended profile updates.
|
||||
*/
|
||||
|
||||
export let Category = /*#__PURE__*/function (Category) {
|
||||
Category["Invite"] = "invite";
|
||||
Category["Leave"] = "leave";
|
||||
Category["Join"] = "join";
|
||||
Category["Knock"] = "knock";
|
||||
return Category;
|
||||
}({});
|
||||
function isTaggedEvent(event) {
|
||||
return "_localTs" in event && event["_localTs"] !== undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* The purpose of this class is to accumulate /sync responses such that a
|
||||
* complete "initial" JSON response can be returned which accurately represents
|
||||
* the sum total of the /sync responses accumulated to date. It only handles
|
||||
* room data: that is, everything under the "rooms" top-level key.
|
||||
*
|
||||
* This class is used when persisting room data so a complete /sync response can
|
||||
* be loaded from disk and incremental syncs can be performed on the server,
|
||||
* rather than asking the server to do an initial sync on startup.
|
||||
*/
|
||||
export class SyncAccumulator {
|
||||
constructor(opts = {}) {
|
||||
_defineProperty(this, "accountData", {});
|
||||
// $event_type: Object
|
||||
_defineProperty(this, "inviteRooms", {});
|
||||
// $roomId: { ... sync 'invite' json data ... }
|
||||
_defineProperty(this, "knockRooms", {});
|
||||
// $roomId: { ... sync 'knock' json data ... }
|
||||
_defineProperty(this, "joinRooms", {});
|
||||
// the /sync token which corresponds to the last time rooms were
|
||||
// accumulated. We remember this so that any caller can obtain a
|
||||
// coherent /sync response and know at what point they should be
|
||||
// streaming from without losing events.
|
||||
_defineProperty(this, "nextBatch", null);
|
||||
this.opts = opts;
|
||||
this.opts.maxTimelineEntries = this.opts.maxTimelineEntries || 50;
|
||||
}
|
||||
accumulate(syncResponse, fromDatabase = false) {
|
||||
this.accumulateRooms(syncResponse, fromDatabase);
|
||||
this.accumulateAccountData(syncResponse);
|
||||
this.nextBatch = syncResponse.next_batch;
|
||||
}
|
||||
accumulateAccountData(syncResponse) {
|
||||
if (!syncResponse.account_data || !syncResponse.account_data.events) {
|
||||
return;
|
||||
}
|
||||
// Clobbers based on event type.
|
||||
syncResponse.account_data.events.forEach(e => {
|
||||
this.accountData[e.type] = e;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Accumulate incremental /sync room data.
|
||||
* @param syncResponse - the complete /sync JSON
|
||||
* @param fromDatabase - True if the sync response is one saved to the database
|
||||
*/
|
||||
accumulateRooms(syncResponse, fromDatabase = false) {
|
||||
if (!syncResponse.rooms) {
|
||||
return;
|
||||
}
|
||||
if (syncResponse.rooms.invite) {
|
||||
Object.keys(syncResponse.rooms.invite).forEach(roomId => {
|
||||
this.accumulateRoom(roomId, Category.Invite, syncResponse.rooms.invite[roomId], fromDatabase);
|
||||
});
|
||||
}
|
||||
if (syncResponse.rooms.join) {
|
||||
Object.keys(syncResponse.rooms.join).forEach(roomId => {
|
||||
this.accumulateRoom(roomId, Category.Join, syncResponse.rooms.join[roomId], fromDatabase);
|
||||
});
|
||||
}
|
||||
if (syncResponse.rooms.leave) {
|
||||
Object.keys(syncResponse.rooms.leave).forEach(roomId => {
|
||||
this.accumulateRoom(roomId, Category.Leave, syncResponse.rooms.leave[roomId], fromDatabase);
|
||||
});
|
||||
}
|
||||
if (syncResponse.rooms.knock) {
|
||||
Object.keys(syncResponse.rooms.knock).forEach(roomId => {
|
||||
this.accumulateRoom(roomId, Category.Knock, syncResponse.rooms.knock[roomId], fromDatabase);
|
||||
});
|
||||
}
|
||||
}
|
||||
accumulateRoom(roomId, category, data, fromDatabase = false) {
|
||||
// Valid /sync state transitions
|
||||
// +--------+ <======+ 1: Accept an invite
|
||||
// +== | INVITE | | (5) 2: Leave a room
|
||||
// | +--------+ =====+ | 3: Join a public room previously
|
||||
// |(1) (4) | | left (handle as if new room)
|
||||
// V (2) V | 4: Reject an invite
|
||||
// +------+ ========> +--------+ 5: Invite to a room previously
|
||||
// | JOIN | (3) | LEAVE* | left (handle as if new room)
|
||||
// +------+ <======== +--------+
|
||||
//
|
||||
// * equivalent to "no state"
|
||||
switch (category) {
|
||||
case Category.Invite:
|
||||
// (5)
|
||||
if (this.knockRooms[roomId]) {
|
||||
// was previously knock, now invite, need to delete knock state
|
||||
delete this.knockRooms[roomId];
|
||||
}
|
||||
this.accumulateInviteState(roomId, data);
|
||||
break;
|
||||
case Category.Knock:
|
||||
this.accumulateKnockState(roomId, data);
|
||||
break;
|
||||
case Category.Join:
|
||||
if (this.knockRooms[roomId]) {
|
||||
// delete knock state on join
|
||||
delete this.knockRooms[roomId];
|
||||
} else if (this.inviteRooms[roomId]) {
|
||||
// (1)
|
||||
// was previously invite, now join. We expect /sync to give
|
||||
// the entire state and timeline on 'join', so delete previous
|
||||
// invite state
|
||||
delete this.inviteRooms[roomId];
|
||||
}
|
||||
// (3)
|
||||
this.accumulateJoinState(roomId, data, fromDatabase);
|
||||
break;
|
||||
case Category.Leave:
|
||||
if (this.knockRooms[roomId]) {
|
||||
// delete knock state on leave
|
||||
delete this.knockRooms[roomId];
|
||||
} else if (this.inviteRooms[roomId]) {
|
||||
// (4)
|
||||
delete this.inviteRooms[roomId];
|
||||
} else {
|
||||
// (2)
|
||||
delete this.joinRooms[roomId];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
logger.error("Unknown cateogory: ", category);
|
||||
}
|
||||
}
|
||||
accumulateInviteState(roomId, data) {
|
||||
if (!data.invite_state || !data.invite_state.events) {
|
||||
// no new data
|
||||
return;
|
||||
}
|
||||
if (!this.inviteRooms[roomId]) {
|
||||
this.inviteRooms[roomId] = {
|
||||
invite_state: data.invite_state
|
||||
};
|
||||
return;
|
||||
}
|
||||
// accumulate extra keys for invite->invite transitions
|
||||
// clobber based on event type / state key
|
||||
// We expect invite_state to be small, so just loop over the events
|
||||
const currentData = this.inviteRooms[roomId];
|
||||
data.invite_state.events.forEach(e => {
|
||||
let hasAdded = false;
|
||||
for (let i = 0; i < currentData.invite_state.events.length; i++) {
|
||||
const current = currentData.invite_state.events[i];
|
||||
if (current.type === e.type && current.state_key == e.state_key) {
|
||||
currentData.invite_state.events[i] = e; // update
|
||||
hasAdded = true;
|
||||
}
|
||||
}
|
||||
if (!hasAdded) {
|
||||
currentData.invite_state.events.push(e);
|
||||
}
|
||||
});
|
||||
}
|
||||
accumulateKnockState(roomId, data) {
|
||||
if (!data.knock_state || !data.knock_state.events) {
|
||||
// no new data
|
||||
return;
|
||||
}
|
||||
if (!this.knockRooms[roomId]) {
|
||||
this.knockRooms[roomId] = {
|
||||
knock_state: data.knock_state
|
||||
};
|
||||
return;
|
||||
}
|
||||
// accumulate extra keys
|
||||
// clobber based on event type / state key
|
||||
// We expect knock_state to be small, so just loop over the events
|
||||
const currentData = this.knockRooms[roomId];
|
||||
data.knock_state.events.forEach(e => {
|
||||
let hasAdded = false;
|
||||
for (let i = 0; i < currentData.knock_state.events.length; i++) {
|
||||
const current = currentData.knock_state.events[i];
|
||||
if (current.type === e.type && current.state_key == e.state_key) {
|
||||
currentData.knock_state.events[i] = e; // update
|
||||
hasAdded = true;
|
||||
}
|
||||
}
|
||||
if (!hasAdded) {
|
||||
currentData.knock_state.events.push(e);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Accumulate timeline and state events in a room.
|
||||
accumulateJoinState(roomId, data, fromDatabase = false) {
|
||||
const now = Date.now();
|
||||
// We expect this function to be called a lot (every /sync) so we want
|
||||
// this to be fast. /sync stores events in an array but we often want
|
||||
// to clobber based on type/state_key. Rather than convert arrays to
|
||||
// maps all the time, just keep private maps which contain
|
||||
// the actual current accumulated sync state, and array-ify it when
|
||||
// getJSON() is called.
|
||||
|
||||
// State resolution:
|
||||
// The 'state' key is the delta from the previous sync (or start of time
|
||||
// if no token was supplied), to the START of the timeline. To obtain
|
||||
// the current state, we need to "roll forward" state by reading the
|
||||
// timeline. We want to store the current state so we can drop events
|
||||
// out the end of the timeline based on opts.maxTimelineEntries.
|
||||
//
|
||||
// 'state' 'timeline' current state
|
||||
// |-------x<======================>x
|
||||
// T I M E
|
||||
//
|
||||
// When getJSON() is called, we 'roll back' the current state by the
|
||||
// number of entries in the timeline to work out what 'state' should be.
|
||||
|
||||
// Back-pagination:
|
||||
// On an initial /sync, the server provides a back-pagination token for
|
||||
// the start of the timeline. When /sync deltas come down, they also
|
||||
// include back-pagination tokens for the start of the timeline. This
|
||||
// means not all events in the timeline have back-pagination tokens, as
|
||||
// it is only the ones at the START of the timeline which have them.
|
||||
// In order for us to have a valid timeline (and back-pagination token
|
||||
// to match), we need to make sure that when we remove old timeline
|
||||
// events, that we roll forward to an event which has a back-pagination
|
||||
// token. This means we can't keep a strict sliding-window based on
|
||||
// opts.maxTimelineEntries, and we may have a few less. We should never
|
||||
// have more though, provided that the /sync limit is less than or equal
|
||||
// to opts.maxTimelineEntries.
|
||||
|
||||
if (!this.joinRooms[roomId]) {
|
||||
// Create truly empty objects so event types of 'hasOwnProperty' and co
|
||||
// don't cause this code to break.
|
||||
this.joinRooms[roomId] = {
|
||||
_currentState: Object.create(null),
|
||||
_timeline: [],
|
||||
_accountData: Object.create(null),
|
||||
_unreadNotifications: {},
|
||||
_unreadThreadNotifications: {},
|
||||
_summary: {},
|
||||
_receipts: new ReceiptAccumulator(),
|
||||
_stickyEvents: []
|
||||
};
|
||||
}
|
||||
const currentData = this.joinRooms[roomId];
|
||||
if (data.account_data && data.account_data.events) {
|
||||
// clobber based on type
|
||||
data.account_data.events.forEach(e => {
|
||||
currentData._accountData[e.type] = e;
|
||||
});
|
||||
}
|
||||
|
||||
// these probably clobber, spec is unclear.
|
||||
if (data.unread_notifications) {
|
||||
currentData._unreadNotifications = data.unread_notifications;
|
||||
}
|
||||
currentData._unreadThreadNotifications = data[UNREAD_THREAD_NOTIFICATIONS.stable] ?? data[UNREAD_THREAD_NOTIFICATIONS.unstable] ?? undefined;
|
||||
if (data.summary) {
|
||||
const HEROES_KEY = "m.heroes";
|
||||
const INVITED_COUNT_KEY = "m.invited_member_count";
|
||||
const JOINED_COUNT_KEY = "m.joined_member_count";
|
||||
const acc = currentData._summary;
|
||||
const sum = data.summary;
|
||||
acc[HEROES_KEY] = sum[HEROES_KEY] ?? acc[HEROES_KEY];
|
||||
acc[JOINED_COUNT_KEY] = sum[JOINED_COUNT_KEY] ?? acc[JOINED_COUNT_KEY];
|
||||
acc[INVITED_COUNT_KEY] = sum[INVITED_COUNT_KEY] ?? acc[INVITED_COUNT_KEY];
|
||||
}
|
||||
|
||||
// We purposefully do not persist m.typing events.
|
||||
// Technically you could refresh a browser before the timer on a
|
||||
// typing event is up, so it'll look like you aren't typing when
|
||||
// you really still are. However, the alternative is worse. If
|
||||
// we do persist typing events, it will look like people are
|
||||
// typing forever until someone really does start typing (which
|
||||
// will prompt Synapse to send down an actual m.typing event to
|
||||
// clobber the one we persisted).
|
||||
|
||||
// Persist the receipts
|
||||
currentData._receipts.consumeEphemeralEvents(data.ephemeral?.events);
|
||||
|
||||
// if we got a limited sync, we need to remove all timeline entries or else
|
||||
// we will have gaps in the timeline.
|
||||
if (data.timeline && data.timeline.limited) {
|
||||
currentData._timeline = [];
|
||||
}
|
||||
|
||||
// Work out the current state. The deltas need to be applied in the order:
|
||||
// - existing state which didn't come down /sync.
|
||||
// - State events under the 'state' key.
|
||||
// - State events under the 'state_after' key OR state events in the 'timeline' if 'state_after' is not present.
|
||||
data.state?.events?.forEach(e => {
|
||||
setState(currentData._currentState, e);
|
||||
});
|
||||
data["org.matrix.msc4222.state_after"]?.events?.forEach(e => {
|
||||
setState(currentData._currentState, e);
|
||||
});
|
||||
data.timeline?.events?.forEach((e, index) => {
|
||||
if (!data["org.matrix.msc4222.state_after"]) {
|
||||
// this nops if 'e' isn't a state event
|
||||
setState(currentData._currentState, e);
|
||||
}
|
||||
// append the event to the timeline. The back-pagination token
|
||||
// corresponds to the first event in the timeline
|
||||
let transformedEvent;
|
||||
if (!fromDatabase) {
|
||||
transformedEvent = Object.assign({}, e);
|
||||
if (transformedEvent.unsigned !== undefined) {
|
||||
transformedEvent.unsigned = Object.assign({}, transformedEvent.unsigned);
|
||||
}
|
||||
const age = e.unsigned?.age;
|
||||
if (age !== undefined) transformedEvent._localTs = Date.now() - age;
|
||||
} else {
|
||||
transformedEvent = e;
|
||||
}
|
||||
currentData._timeline.push({
|
||||
event: transformedEvent,
|
||||
token: index === 0 ? data.timeline.prev_batch ?? null : null
|
||||
});
|
||||
});
|
||||
|
||||
// Prune out any events in our stores that have since expired, do this before we
|
||||
// insert new events.
|
||||
currentData._stickyEvents = currentData._stickyEvents.filter(({
|
||||
expiresTs
|
||||
}) => expiresTs > now);
|
||||
|
||||
// We want this to be fast, so don't worry about duplicate events here. The RoomStickyEventsStore will
|
||||
// process these events into the correct mapped order.
|
||||
if (data.msc4354_sticky?.events) {
|
||||
currentData._stickyEvents = currentData._stickyEvents.concat(data.msc4354_sticky.events.map(event => {
|
||||
// If `duration_ms` exceeds the spec limit of a hour, we cap it.
|
||||
const cappedDuration = Math.min(event.msc4354_sticky.duration_ms, MAX_STICKY_DURATION_MS);
|
||||
// If `origin_server_ts` claims to have been from the future, we still bound it to now.
|
||||
const createdTs = Math.min(event.origin_server_ts, now);
|
||||
return {
|
||||
event,
|
||||
expiresTs: cappedDuration + createdTs
|
||||
};
|
||||
}));
|
||||
}
|
||||
|
||||
// attempt to prune the timeline by jumping between events which have
|
||||
// pagination tokens.
|
||||
if (currentData._timeline.length > this.opts.maxTimelineEntries) {
|
||||
const startIndex = currentData._timeline.length - this.opts.maxTimelineEntries;
|
||||
for (let i = startIndex; i < currentData._timeline.length; i++) {
|
||||
if (currentData._timeline[i].token) {
|
||||
// keep all events after this, including this one
|
||||
currentData._timeline = currentData._timeline.slice(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return everything under the 'rooms' key from a /sync response which
|
||||
* represents all room data that should be stored. This should be paired
|
||||
* with the sync token which represents the most recent /sync response
|
||||
* provided to accumulate().
|
||||
* @param forDatabase - True to generate a sync to be saved to storage
|
||||
* @returns An object with a "nextBatch", "roomsData" and "accountData"
|
||||
* keys.
|
||||
* The "nextBatch" key is a string which represents at what point in the
|
||||
* /sync stream the accumulator reached. This token should be used when
|
||||
* restarting a /sync stream at startup. Failure to do so can lead to missing
|
||||
* events. The "roomsData" key is an Object which represents the entire
|
||||
* /sync response from the 'rooms' key onwards. The "accountData" key is
|
||||
* a list of raw events which represent global account data.
|
||||
*/
|
||||
getJSON(forDatabase = false) {
|
||||
const data = {
|
||||
join: {},
|
||||
invite: {},
|
||||
knock: {},
|
||||
// always empty. This is set by /sync when a room was previously
|
||||
// in 'invite' or 'join'. On fresh startup, the client won't know
|
||||
// about any previous room being in 'invite' or 'join' so we can
|
||||
// just omit mentioning it at all, even if it has previously come
|
||||
// down /sync.
|
||||
// The notable exception is when a client is kicked or banned:
|
||||
// we may want to hold onto that room so the client can clearly see
|
||||
// why their room has disappeared. We don't persist it though because
|
||||
// it is unclear *when* we can safely remove the room from the DB.
|
||||
// Instead, we assume that if you're loading from the DB, you've
|
||||
// refreshed the page, which means you've seen the kick/ban already.
|
||||
leave: {}
|
||||
};
|
||||
Object.keys(this.inviteRooms).forEach(roomId => {
|
||||
data.invite[roomId] = this.inviteRooms[roomId];
|
||||
});
|
||||
Object.keys(this.knockRooms).forEach(roomId => {
|
||||
data.knock[roomId] = this.knockRooms[roomId];
|
||||
});
|
||||
Object.keys(this.joinRooms).forEach(roomId => {
|
||||
const roomData = this.joinRooms[roomId];
|
||||
const roomJson = {
|
||||
"ephemeral": {
|
||||
events: []
|
||||
},
|
||||
"account_data": {
|
||||
events: []
|
||||
},
|
||||
"state": {
|
||||
events: []
|
||||
},
|
||||
"org.matrix.msc4222.state_after": {
|
||||
events: []
|
||||
},
|
||||
"timeline": {
|
||||
events: [],
|
||||
prev_batch: null
|
||||
},
|
||||
"unread_notifications": roomData._unreadNotifications,
|
||||
"unread_thread_notifications": roomData._unreadThreadNotifications,
|
||||
"summary": roomData._summary,
|
||||
"msc4354_sticky": roomData._stickyEvents?.length ? {
|
||||
events: roomData._stickyEvents.map(e => e.event)
|
||||
} : undefined
|
||||
};
|
||||
// Add account data
|
||||
Object.keys(roomData._accountData).forEach(evType => {
|
||||
roomJson.account_data.events.push(roomData._accountData[evType]);
|
||||
});
|
||||
const receiptEvent = roomData._receipts.buildAccumulatedReceiptEvent(roomId);
|
||||
|
||||
// add only if we have some receipt data
|
||||
if (receiptEvent) {
|
||||
roomJson.ephemeral.events.push(receiptEvent);
|
||||
}
|
||||
|
||||
// Add timeline data
|
||||
roomData._timeline.forEach(msgData => {
|
||||
if (!roomJson.timeline.prev_batch) {
|
||||
// the first event we add to the timeline MUST match up to
|
||||
// the prev_batch token.
|
||||
if (!msgData.token) {
|
||||
return; // this shouldn't happen as we prune constantly.
|
||||
}
|
||||
roomJson.timeline.prev_batch = msgData.token;
|
||||
}
|
||||
let transformedEvent;
|
||||
if (!forDatabase && isTaggedEvent(msgData.event)) {
|
||||
// This means we have to copy each event, so we can fix it up to
|
||||
// set a correct 'age' parameter whilst keeping the local timestamp
|
||||
// on our stored event. If this turns out to be a bottleneck, it could
|
||||
// be optimised either by doing this in the main process after the data
|
||||
// has been structured-cloned to go between the worker & main process,
|
||||
// or special-casing data from saved syncs to read the local timestamp
|
||||
// directly rather than turning it into age to then immediately be
|
||||
// transformed back again into a local timestamp.
|
||||
transformedEvent = Object.assign({}, msgData.event);
|
||||
if (transformedEvent.unsigned !== undefined) {
|
||||
transformedEvent.unsigned = Object.assign({}, transformedEvent.unsigned);
|
||||
}
|
||||
delete transformedEvent._localTs;
|
||||
transformedEvent.unsigned = transformedEvent.unsigned || {};
|
||||
transformedEvent.unsigned.age = Date.now() - msgData.event._localTs;
|
||||
} else {
|
||||
transformedEvent = msgData.event;
|
||||
}
|
||||
roomJson.timeline.events.push(transformedEvent);
|
||||
});
|
||||
|
||||
// Add state data: roll back current state to the start of timeline,
|
||||
// by "reverse clobbering" from the end of the timeline to the start.
|
||||
// Convert maps back into arrays.
|
||||
const rollBackState = Object.create(null);
|
||||
for (let i = roomJson.timeline.events.length - 1; i >= 0; i--) {
|
||||
const timelineEvent = roomJson.timeline.events[i];
|
||||
if (timelineEvent.state_key === null || timelineEvent.state_key === undefined) {
|
||||
continue; // not a state event
|
||||
}
|
||||
// since we're going back in time, we need to use the previous
|
||||
// state value else we'll break causality. We don't have the
|
||||
// complete previous state event, so we need to create one.
|
||||
const prevStateEvent = deepCopy(timelineEvent);
|
||||
if (prevStateEvent.unsigned) {
|
||||
if (prevStateEvent.unsigned.prev_content) {
|
||||
prevStateEvent.content = prevStateEvent.unsigned.prev_content;
|
||||
}
|
||||
if (prevStateEvent.unsigned.prev_sender) {
|
||||
prevStateEvent.sender = prevStateEvent.unsigned.prev_sender;
|
||||
}
|
||||
}
|
||||
setState(rollBackState, prevStateEvent);
|
||||
}
|
||||
Object.keys(roomData._currentState).forEach(evType => {
|
||||
Object.keys(roomData._currentState[evType]).forEach(stateKey => {
|
||||
let ev = roomData._currentState[evType][stateKey];
|
||||
// Push to both fields to provide downgrade compatibility in the sync accumulator db
|
||||
// the code will prefer `state_after` if it is present
|
||||
roomJson["org.matrix.msc4222.state_after"].events.push(ev);
|
||||
// Roll the state back to the value at the start of the timeline if it was changed
|
||||
if (rollBackState[evType] && rollBackState[evType][stateKey]) {
|
||||
ev = rollBackState[evType][stateKey];
|
||||
}
|
||||
roomJson.state.events.push(ev);
|
||||
});
|
||||
});
|
||||
data.join[roomId] = roomJson;
|
||||
});
|
||||
|
||||
// Add account data
|
||||
const accData = [];
|
||||
Object.keys(this.accountData).forEach(evType => {
|
||||
accData.push(this.accountData[evType]);
|
||||
});
|
||||
return {
|
||||
nextBatch: this.nextBatch,
|
||||
roomsData: data,
|
||||
accountData: accData
|
||||
};
|
||||
}
|
||||
getNextBatchToken() {
|
||||
return this.nextBatch;
|
||||
}
|
||||
removeEventsFromRoom(roomId, eventIds) {
|
||||
this.joinRooms[roomId]._timeline = this.joinRooms[roomId]._timeline.filter(ev => !eventIds.includes(ev.event.event_id));
|
||||
this.joinRooms[roomId]._stickyEvents = this.joinRooms[roomId]._stickyEvents.filter(ev => !eventIds.includes(ev.event.event_id));
|
||||
}
|
||||
}
|
||||
function setState(eventMap, event) {
|
||||
if (event.state_key === null || event.state_key === undefined || !event.type) {
|
||||
return;
|
||||
}
|
||||
if (!eventMap[event.type]) {
|
||||
eventMap[event.type] = Object.create(null);
|
||||
}
|
||||
eventMap[event.type][event.state_key] = event;
|
||||
}
|
||||
//# sourceMappingURL=sync-accumulator.js.map
|
||||
Reference in New Issue
Block a user